Welcome to the Final Update!
Hey all,
I’ve decided to release one last update, just in time for Steam’s VR Fest!!
I finally found some extra time and motivation to give this little, experimental project one last tidy up and bug-fix. I’ve now solved some previously known issues and made some much needed improvements.
I’ve now started work on my next project and I can’t wait to share with everyone!
I’ve also set up a Patreon for anyone who’d like to follow along in my journey. There I’ll be sharing updates and providing access to pre-alpha builds of my current projects.
Thank you again for checking out this short narrative experience. So many people gave their time and helped me out with this University project, and I’ll be forever grateful for the experience.
I hope to see you all at my next project release!
- Bec
***
13 July 2022 | Major Update (Final)
- End game achievement added (Steam only).
- Picking up objects uses an offset. So you’re holding from the point you’ve picked it up.
- Re-built the player controller. You now have two hands (aka mittens) that can pick up, teleport and interact with UI. Full instructions are in the main menu scene.
- Audio Tour no longer overlaps. Will restart each time you collide with the silver panels.
- Menu pop up available throughout the chapters so you can quit easier.
- Some tweaks in appearance with UI and items.
- And my favourite: audio has been improved… a lot.
- Emma was moved to behind the counter to reduce the levels. How the audio was initially set up, Emma and Jaime share an audio source, which means they share volume. So, I just moved her next to him. They’re really good friends, so it still makes sense.
- I found a workaround that should have removed the crackling/distortion that occurred on some launches. I’ve tested a lot and it hasn’t come back, but I’m still worried it’ll pop up. Please let me know if it happens again :)
Known Issues
- Sadly, there might be headsets that aren’t supported. Only the Quest, Rift and Reverb G2 have been tested and they appear to be working. There are no plans to add support with this project, but I will definitely aim to incorporate more in the next project.
- Okay, let’s face it, the dialogue system ain’t the best. Unfortunately, fixing this would mean a massive overhaul, and I think I’d rather learn from this mistake and put the effort into my next project. So, thank you for your patience with this It’s not terrible, just not a great user experience.
Files
Get Wolf At Evergreen (VR)
Wolf At Evergreen (VR)
A light-hearted, almost spoof-like take on supernatural mysteries.
Status | Released |
Author | Unnatural Freaks Studio |
Genre | Interactive Fiction |
Tags | investigation, Low-poly, Mystery, Narrative, Oculus Rift, spoof, supernatural, Virtual Reality (VR), werewolf |
More posts
- Update Coming Very SoonJul 12, 2022
- Bug FixesSep 20, 2021
Leave a comment
Log in with itch.io to leave a comment.