Bug Fixes


Firstly, thank you all for your patience and understanding. We’re looking to make improvements where/when we can.

We’ve been listening and have made a couple of tweaks and bug fixes. Thank you so much to those who pointed out the Seth bug. This has now been fixed. 

Thank you for checking it out and we hope you enjoy this quirky VR experience! We love hearing about your experiences (positive and negative) so please keep sending them through.

- Unnatural Freaks peeps

****

20 Sep | Minor Update

  • Seth bug is now fixed.
  • Removed teleport lock (would love feedback to see how this feels for players).
  • Tweaked audio levels, though there are still some issues.


Known Issues

  • Spatialised audio volumes continue to be a little inconsistent.
  • During the dialogue interaction, clicking the continue button before the audio is finished can cause syncing errors.
  • Occasionally, on launch, audio can be distorted. At the moment, you can troubleshoot this via re-launching the program. It will only happen on launch and not mid-way through the project. We’re working on getting this solved.

Updates still in the pipeline

  • Support for other headsets. This one is taking a little longer as we want to make sure this runs smoothly and with little errors.
  • Better user controls. As we’re working with Unity’s XR Interaction Toolkit there are some limitations to what we can do.

Files

wolfatevergreen.zip 257 MB
Sep 20, 2021

Get Wolf At Evergreen (VR)

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